﻿using UnityEngine;
using System.Collections;
using System.Xml.Serialization;

[XmlRoot("Files")]
public class FileCollection
{
    [XmlArray("FileList"), XmlArrayItem("File")]
    public FileInfoMation[] Files { get; set; }
}

[XmlRoot("File")]
public class FileInfoMation
{
    [XmlAttribute("path")]
    public string Path { get; set; }

    [XmlAttribute("hash")]
    public string Hash { get; set; }
}

